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The book entitled “Goju: The Roar of the Tigress” is announced in The Waiting Game Publication

The book by Danny Gwira entitled Goju: The Roar of the Tigress. The real self-defense for women only” is announced in The Waiting Game Publication, Florida, United States. Our partner distribute 5000 copies in 180 high traffic high wait time areas. Places like ERs, doctors, dentists, car shops, salons, kids entertainment, etc. The advertising include a QR code that will direct people to buy the title using Paypal and getting FREE SHIPPING! The advertising is very dynamic.

Everyone loves a deal and The Waiting Game provides some of the best value that can be found in your local area! Easily locate a variety of coupons and savings in your area for a wide range of goods and services – restaurants, automotive, travel & entertainment, services, retail, and more! The Waiting Game® is a free, full-color, interactive, incentive-based, monthly publication distributed anywhere consumers experience wait times… doctors’ offices, dentists’ offices, hair salons, local schools, hotels, take-out restaurants, mom’s clubs, car washes, dealerships, laundromats, dance studios, martial arts centers, gymnastics clubs, and many more…

The Waiting Game has crosswords, Sudoku, word find, interesting facts, and puzzles… plus incentives, offers, and value for consumers to take home. The Waiting Game is intended to stimulate the minds of consumers and their families while they wait and to provide valuable offers for them to take home. The goal of The Waiting Game is to engage, entertain, and provide value everywhere within the local community to maximize enjoyment for the readers and exposure for the advertisers 365 days a year.

Why is The WAITING GAME such an effective advertising vehicle?

Statistics indicate that most businesses attract 80% or more of the clients from their immediate area or “core market.” The Waiting Game is found at multiple locations throughout that area from which most businesses draw the majority of their customers—a 3-5 mile radius around the business—thereby ensuring that your target market of customers is being reached.

As you may know, it typically takes a reader 7-13 times seeing an advertisement before it registers. Of course, this is based on publications such as newspapers and magazines where the average consumer spends 7 seconds on a page before flipping to the next. The Waiting Game was designed to drive interaction with the inclusion of games and puzzles, thus increasing the chances that your ad will be remembered!

Template-Goju_200x168The Waiting Game drives more interaction than most other print media vehicles

  • Average Sudoku completion times range from 14-35 minutes
  • Average Crossword completion times range from 30-90 minutes

The Waiting Game reaches the target audience—consumers who are out and about within their local communities. The Waiting Game is not a direct mail piece, where 20% goes to waste as a result of high vacancy rates and foreclosures. The Waiting Game is not “junk mail” that gets thrown away before it is even looked at. The Waiting Game is a unique vehicle that is visually pleasing and picked up by consumers who are held captive waiting for a service. The games and puzzles mean that consumers take The Waiting Game with them and look at it again and again. The Waiting Game has become known both for its entertainment as well as its value.

Consumers voluntarily pick up the publication and take it home with them for all of the local savings, games, and puzzles! The Waiting Game is published monthly in Florida, Arizona, Maryland, New Hampshire, New York, North Carolina, Pennsylvania, Prince Edward Island, South Carolina, Texas, Virginia, Georgia, and British Columbia (Canada), but they are adding new editions all of the time. Each edition is hand delivered by a franchisee to each waiting area within your community.

About Goju: The Roar of the Tigress

Goju_ScribdGoju is: “The art of knowing how, where, why and when to fight or not to fight. Knowing whether or not you can win and get away with it, defending your body, family, property, dignity, integrity, self-esteem, reputation, and country in the process.  The ability to withstand both mental and physical pain, when coupled with extremely effective combat techniques, makes Goju the most realistic and potentially dangerous system in the world.”

Goju (real name, Danny Gwira) is the Founder and Chief Instructor of the survival systems African Goju and South American Goju, and the dance exercise Gojurobics. He started his combat training with boxing and fencing in 1962 in the UK. He continued with Judo, Jujitsu, Tae-kwondo, Shotokan, Chinese Goju, Kempo, Kyokushinkai and Wadoryu. He became a professor of Martial Arts Education in 1987, after studying at the University of Martial Arts and Science in the USA under the tutelage of Grandmaster Ron Van Clief. He is the owner of the Martial Arts Institute www.africangoju.com, www.africangoju.net and www.gojurecords.com. He is also a songwriter and the author of published by SBPRA.com and available on Amazon. He is single and lives in Ireland but travels extensively spreading his art form around the world.

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The Waiting Game: An Easy Way to Find Local Savings

Everyone loves a deal and The Waiting Game provides some of the best value that can be found in your local area! Easily locate a variety of coupons and savings in your area for a wide range of goods and services – restaurants, automotive, travel & entertainment, services, retail, and more! The Waiting Game® is a free, full-color, interactive, incentive-based, monthly publication distributed anywhere consumers experience wait times… doctors’ offices, dentists’ offices, hair salons, local schools, hotels, take-out restaurants, mom’s clubs, car washes, dealerships, laundromats, dance studios, martial arts centers, gymnastics clubs, and many more…

The Waiting Game has crosswords, Sudoku, word find, interesting facts, and puzzles… plus incentives, offers, and value for consumers to take home. The Waiting Game is intended to stimulate the minds of consumers and their families while they wait and to provide valuable offers for them to take home. The goal of The Waiting Game is to engage, entertain, and provide value everywhere within the local community to maximize enjoyment for the readers and exposure for the advertisers 365 days a year.

Why is The WAITING GAME such an effective advertising vehicle?

Statistics indicate that most businesses attract 80% or more of the clients from their immediate area or “core market.” The Waiting Game is found at multiple locations throughout that area from which most businesses draw the majority of their customers—a 3-5 mile radius around the business—thereby ensuring that your target market of customers is being reached.

As you may know, it typically takes a reader 7-13 times seeing an advertisement before it registers. Of course, this is based on publications such as newspapers and magazines where the average consumer spends 7 seconds on a page before flipping to the next. The Waiting Game was designed to drive interaction with the inclusion of games and puzzles, thus increasing the chances that your ad will be remembered!

The Waiting Game drives more interaction than most other print media vehicles

  • Average Sudoku completion times range from 14-35 minutes
  • Average Crossword completion times range from 30-90 minutes

The Waiting Game reaches the target audience—consumers who are out and about within their local communities. The Waiting Game is not a direct mail piece, where 20% goes to waste as a result of high vacancy rates and foreclosures. The Waiting Game is not “junk mail” that gets thrown away before it is even looked at. The Waiting Game is a unique vehicle that is visually pleasing and picked up by consumers who are held captive waiting for a service. The games and puzzles mean that consumers take The Waiting Game with them and look at it again and again. The Waiting Game has become known both for its entertainment as well as its value.

Consumers voluntarily pick up the publication and take it home with them for all of the local savings, games, and puzzles! The Waiting Game is published monthly in Florida, Arizona, Maryland, New Hampshire, New York, North Carolina, Pennsylvania, Prince Edward Island, South Carolina, Texas, Virginia, Georgia, and British Columbia (Canada), but they are adding new editions all of the time. Each edition is hand delivered by a franchisee to each waiting area within your community.

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Bookarma — How Karma and cooperation have changed the game in independent publishing

Your book, around the globe. Bookarma — where authors help authors market their books globally through shared social networks! The more you share other authors’ books, the more your books get shared. What goes around, comes around. It’s that easy. It’s karma — it’s Bookarma!

When you have a problem, you can either whine about it or you can fix it. Bookarma decided to fix it!

____________________________

PROBLEM #1:

Whether you are a self-published author or have a professional publisher, you have to market your own book. And it is a major burden! Authors are writers, not marketing professionals, and most of us are lost when it comes to pushing our own product.

Social media is the primary avenue for book marketing and yet, your reach goes only as far as your own network. You set up accounts on Facebook, Twitter, LinkedIn, Pinterest and others, but that’s the easy part. Then you have to attract followers and have regular communication with them to keep your book at the forefront. It’s a daunting and relentless task, and even when you are disciplined about it, if you don’t constantly build your network, you ping the same audience over and over again. It’s exhausting.

PROBLEM #2:

Your book enjoyed some success in your own country, but nobody knows about it outside your own borders. There’s a big, wide world out there, and most of it is an unreached, untapped market. You had no way to reach the global market, so you put all your effort into your own back yard and missed millions of international readers.

PROBLEM #3:

You’ve been a writer for years and have some older titles you’d like to resurrect and re-promote. But it’s hard enough to get attention for a new release, so those earlier masterpieces just sit on the shelf and collect dust.

THE SOLUTION: BOOKARMA!

Bookarma.net allows participating authors to share their social media networks with other participating authors, in order to market their books around the globe. It’s a simple concept. As you give other books exposure through your social networks, other authors give your book exposure through their networks. Authors help authors. You give and receive. What goes around, comes around. It’s KARMA – Bookarma!

Bookarma is the brainchild of Nancy L. Baumann, international book-writing expert known as The Book Professor and owner of Stonebrook Publishing.

As The Book Professor, Nancy gives everyday people the courage to tell their truth and the tools they need to write a book that will change lives, save lives, or transform society.

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